#include "cObstacleFactory.h"

cObstacleFactory::cObstacleFactory()
{
}

cStaticObject cObstacleFactory::createObject(int type)
{
	/*switch(type)
	{
		case 1:
			break;
		case 2:
			break;
		case 3:
			break;
		case 4:
			break;
		case 5:
			break;
		//Return nothing
		default:
			return NULL;
			break;
	}*/
	return NULL;
}